Arma 3 - co10 Escape Server Changelog

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Arma 3 - co10 Escape Server Changelog

Site, server and other announcements will be posted here
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User avatar Omen Site Admin
Posts: 1706
Joined: Wed Dec 02, 2015 3:55 pm


Nov 3, 2018
  • Updated server to Arma 1.84
  • Updated to co10 Escape v1.9 (new maps!)
Jun 22, 2017
  • Updated server to Arma 1.72
January 3, 2017
  • Fixed broken status bar, earplugs, and admin tools
Dec 26, 2016
  • The server now restarts after 4 hours and no players are connected
  • Jumpsuits have been changed from orange to white because the orange suits were too buggy
Nov 25, 2016
  • The server now restarts when the map is finished and all players have disconnected. This allows players who do not have APEX the chance to connect, and start a new game, if the last map played was an APEX map.
Nov 17, 2016
  • Added custom weather (experimental phase)
  • Fixed double holster weapon action bug
  • Increased decibel protection of earplugs to match Exile servers
  • Decreased coef (weapon sway) to match Exile servers
  • Added new colors for custom action menu items
Nov 13, 2016
  • Added action menu to holster/shoulder weapon
  • Added random chopper at each airfield that players can pilot
Nov 12, 2016
  • Fixed AI troops not spawning on Tanoa
  • Fixed typo made by the developer
Nov 09, 2016
  • Added modified status bar to display health, fps and compass bearing
Nov 07, 2016
Server is online and stable and has the following mods running on it -
  • No fatigue
  • Earplugs
  • Flip vehicle
  • Fast day / night cycle
User avatar Omen Site Admin
Posts: 1706
Joined: Wed Dec 02, 2015 3:55 pm


Nov 09, 2016
  • Added modified status bar to display health, fps and compass bearing
User avatar Omen Site Admin
Posts: 1706
Joined: Wed Dec 02, 2015 3:55 pm


Nov 12, 2016
  • Fixed AI troops not spawning
  • Fixed typo made by the developer
User avatar Omen Site Admin
Posts: 1706
Joined: Wed Dec 02, 2015 3:55 pm


Nov 13, 2016
  • Added action menu to holster/shoulder weapon
  • Added random chopper at each airfield that players can pilot
User avatar Omen Site Admin
Posts: 1706
Joined: Wed Dec 02, 2015 3:55 pm


Nov 17, 2016
  • Added custom weather (experimental phase)
  • Fixed double holster weapon action bug
  • Increased decibel protection of earplugs to match Exile servers
  • Decreased coef (weapon sway) to match Exile servers
  • Added new colors for custom action menu items
User avatar Omen Site Admin
Posts: 1706
Joined: Wed Dec 02, 2015 3:55 pm


Nov 25, 2016
  • The server now restarts when the map is finished and all players have disconnected. This allows players who do not have APEX the chance to connect, and start a new game, if the last map played was an APEX map.
User avatar Omen Site Admin
Posts: 1706
Joined: Wed Dec 02, 2015 3:55 pm


Dec 26, 2016
  • The server now restarts after 4 hours and no players are connected
  • Jumpsuits have been changed from orange to white because the orange suits were too buggy
User avatar ynpmoose Exile Admin / Scripter
Posts: 1098
Joined: Sun Dec 27, 2015 11:49 pm


January 3, 2017
  • Fixed broken status bar, earplugs, and admin tools
User avatar Omen Site Admin
Posts: 1706
Joined: Wed Dec 02, 2015 3:55 pm


Jun 22, 2017
  • Updated server to Arma 1.72
User avatar ynpmoose Exile Admin / Scripter
Posts: 1098
Joined: Sun Dec 27, 2015 11:49 pm


Nov 3, 2018
  • Updated server to Arma 1.84
  • Updated to co10 Escape v1.9 (new maps!)
v1.9 Release Notes:

## Highlights ##

Improved extraction chopper AI. They should now fly more reliable, land most of the time, even when under fire and crash less frequent. Although crashing can not be prevented in every situation because if Arma AI.

Added statistic tracking. Some basic statistics are stored at the end of the mission (time played, tasks achieved, etc). Statistics can be accessed in end screen and in briefing under "Statistics". Optional: Statistics can be send (anonymous) to the Escape statistics server for future infographics and global statistics.

New prison templates by DPM.

## Added ##

Added support for Tanks DLC.
Added support for Laws of War DLC.
Added mag repack script by outlawled (can be activated by parameter).
Parameters for disabling DLC content.
Mission on Diyala.
Mission on Valtatie 5.
Mission on Kastellorizo.
Mission on Schwemlitz.
Mission on Isles of Cumbrae.
Mission on Beketov.
Added CUP BAF configurations.
Added more Apex configuration.
Added more RHS configurations (including desert versions).
Added daytime/nighttime parameter (known bug: Daytime results sometimes in 1am).
Added new custom leaflet to leaflet drone.
Support for new Duala, Abramia, Panthera and Winthera version 3.9
Support for new Esseker version.
Added new mission ending, when players killed civilians.
More extraction positions to Tanoa.

## Changed ##

Made mission names more coherent ("co10 Escape mod playerside vs enemyside").
Searchchopper now moves around airport when idle.
Enabled map when unconscious.
Improved removal of player hmds.
Guards now takes the players radio and watch (you need to get them back :P)
Backpacks are now removed from prison guards.
Changed old SQF constructs with new SQF engine commands (e.g. floor random count -> selectRandom). Improving script performance.
Improved extraction zone selection.
Roadblock objects are now aligned to terrain. Looks much better in most cases.
Moved reworked functions from DRN to A3E namespace, to reflect that they are not from the A2 mission anymore.
Improved placement of roadblocks. Direction is now taken from three roadsegments instead of one (mud tracks are always returning wrong orientation. A3 bug).
Improved "GetPlayers" function.
Revive now supports prone reviving.
Revive always switches back to primary now (this saves some time when revive was started with secondary/launcher).
Replaced OPFOR recons with INDEP recons in vanilla.
Improved mission loading time.
Linked "Somewhere on..." text with successful escape. Feels more epic!
Firstperson view now supported in unconscious camera (HSC).
Default parameter changed for a more finetuned experience for new players.
HSC cam now follows players better. Change prevents camera from clipping thru the floor when player is above terrain level.
Made gamemode triggers local to server, saving network traffic and client performance.
Moved triggers for brifing tasks to client.
Made ingame mission name more readable in loading screen.
Changed mission type from "Coop" to "Escape" for server browser.
Made comcenter towers indestructible.
Changed addrating/score treatment of players killing civilians.
Made AI less deadly in long range combat.
Enemy CAS may now use bombs/bomblets. Mine detector is now useful, yay!

## Fixed ##

Planes chrashing when used as searchchopper/drone replacement (relevant for IFA3 ports)
Moved HSC camera to own layer. Fixes random error when terminating cam.
Added more handling of undefined reference units. Fixes some server rpt spam.
Fixed "WashAshore" function. Unconscious players in water are now properly washed onto the shore (and not into solid objects).
Performance leak in roadblock creation.
Fixed civilian traffic not spawning on small maps (like Porto or Thirsk).
Fixed third roadblock template (machine gun not falling throu floor anymore).
Correct amount of crashsites are now spawned (was always one less than expected).
Roadblock and comcenter vehicles are not deleted when players are in/near.
Amount of roadblocks is now a softlimit and not enforced anymore.
Extraction marker is now marked red when extraction failed.
A lot of wrong/missing classnames.
Lowered heavy comcenters antenna by 2m.
Fixed a race condition between server and client at mission end.
Enemies now have more ammo.
Fixed parameter display in briefing. Now shows current value and default value.
Default bckpacks are now removed from ammo depot boxes.
Fixed a bug prevent reveal of markers.
Fixed Sharani missions (including United Sahrani) preventing spawn of patrols and rendering the mission too easy.
Fixed broken extraction markers on malden 2035 (thanks to CRCError1970).
Fixed RHS weapon box classname (thanks to CRCError1970).

## Removed ##

Drone hack script (was broken because A3 updates)
Unused scripts and functions.
Unused entries in unitclasses.sqf.
Removed zombie mission setup (was not maintained anymore).
Remoced choppers without cargo positions (VIV) from extraction.
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